I’m releasing the official, finished, 1.0 version of The Legend of Quintavius tomorrow on February the 29th.
I meant to announce this earlier. There’s just been a lot of last minute work to do, as there always is, to the point that I’ve had to prioritize. I have a new bug list and bug report form, and I’ll get started on future patches soon, because I am so sure that there’s many things, even totally obvious things, that I’ve just completely missed. But I set this date as my hard deadline, after delaying it yet again and again, and I’m sticking with it.
I’ve made all save points accessible by default, so if something weird does happen you might be able to bypass it. If you played during the open beta, you might have a save point already, so you can start over by jumping to the prologue. It’s like a book or a movie. If you choose, you can skim through or skip to any chapter. It’s also just a nice feature. I see no reason to remove it.
The most important thing for you to know is that I’ve discovered that this game has a memory requirement, which is about 4 GB. If you don’t have that much available RAM, the game can’t finish loading. So I put a warning before the loading screen, because that’s a lot for a web game. And there’s a funny story about how I found out about this, for another day.
There’s several other things I just ran out of time for, so I’ll get to them when I can. They include an official trailer and soundtrack release. The problem with those is that it’s hard for me to export videos on my computer because I don’t have a lot of storage space left. I might just release the soundtrack on Newgrounds before Youtube.
I also just want to talk about the game. There’s a lot to it. So expect more blog posts over the next indeterminate extent of time.
If you have any questions, please feel free to reach out to me. I am a loner, and not very good at talking to people, but I don’t want that to make me seem unapproachable.
And thank you for being patient with me while I was making this game.